[Shr-Devel] Ringtone/Vibrator - How to use FSO?
seba.dos1 at gmail.com
Tue Aug 25 15:05:34 CEST 2009
On 8/25/09, Pierre-yves albacore <albacorefr at gmail.com> wrote:
> 2009/8/25 Sebastian Krzyszkowiak <seba.dos1 at gmail.com>
>> On 8/25/09, Pierre-yves albacore <albacorefr at gmail.com> wrote:
>> > Dear list,
>> > I want help SHR team to fix some tickets. I took a ticket on trac
>> > http://shr-project.org/trac/ticket/80.
>> > This is a silent button that would turn off the ringtone and also the
>> > vibration on incoming call.
>> > I work in libframeworkd-phonegui-efl2 library.
>> > What are my problems?
>> > 1-Stop ringtone
>> > On Silent action I modify scenario to stop ringhtone with this line
>> > code
>> > odeviced_audio_push_scenario("headset", NULL, NULL).
>> > Is it a good method?
>> No. There is StopSound and StopAllSounds (or something like that) in
>> odeviced. It's used in SHR Settings Current Profile module, you can
>> check it.
> Yes but it used for python binding, not for C, isn't it?
It's dbus, bindings and language doesn't matter.
>> > then I want disable Silent button. (On Answer action I put back the
>> > stereoout scenario)
>> > But for disable elm_button, In Elementary.h the function
>> > elm_object_disabled_set return an error. The method does not exists.
>> > Maybe Elementary on my GTA02 is older than Elementary API?
>> Yes, it's older. Disabling buttons in elementary was introduces just
>> few days ago.
> just I have to re-install elementary.ipk on my freerunner?
No, you have to wait until SHR bumps enlightenment version.
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